Redwolf Armor Limits for CMBB version 1.0
Combat Mission quickbattles where people choose their own forces have
an "arms race" problem. While people would usually like to try new
things and like fast gameflow from swift vehicles, they are often
forced to purchase at least some of the heaviest available tanks and
SP guns available. Failing to do so will often result in a game where
one side got the heaviest AVFs available and the other player has to
concentrate all efforts on dealing with them. This is not desired as
a game like Combat Mission is about rich tactical choices and
exploring combined arms tactics. More often than not, the "offender"
did choose the heavy armor not to damage gameplay, but just to be safe
from his dopponent doing the same.
For CMBO we had the Fionn rules, limiting heavy armor in several
categories. People would agree to one of the categories and then
restrict themself to purchasing only vehicles allowed on that list. In
CMBB the situation is more difficult because the game spans a much
wider timeframe. Any practical voluntary armor limit must be heavily
timeline-oriented. As with any ruleset for any game, complexity must
be kept at a minimum.
The ruleset presented here is only limiting vehicles with too thick
armor. Unlike the old Fionn CMBO rules it does not exclude vehicles
for having too big guns. If you want to buy a Nashorn to shoot up
Stuarts, then by all means go for it and have fun (while it lasts,
hehe).
As mentioned, the exclusion tables are time-oriented. For each month
there is a definition of what the strongest common gun for each side
is. Enemy vehicles which cannot be knocked out by this strongest
common gun are excluded.
The precise definition is: there must be one towed gun and and one
vehicle which gets a kill chance of "Low" or better at 550m
head-to-head, shooting AP. The rarity of this gun and this vehicle
must be 50% or less. Lots of exceptions to this rule apply.
Here are the events that change availability:
Here are the availability tables for each month.
Here are the vehicles that were limited at one and become available because of reference gun changes:
Here are all vehicles and when they become available: